Peerdrops bedenkt en ontwikkelt unieke interactie, educatie en informatie voor mens en natuur, met oog voor vormgeving en liefst een vleugje humor en gezelligheid :-)
Schetsen & foto:
Opdracht: Escaperoom Missie naar Mars
Opdrachtgever: Science Centre Delft
Oeh en Aah
Peerdrops invents and develops unique interaction, education and information for man and nature, with an eye for design and preferably a touch of humor and joy :-)
Sketches & photo:
Project: Escape Room Mission to Mars
Client: Science Centre Delft
Ooh and Aah
with the base
Working with Peerdrops? You are in good company!
• DESIGNLAB •
(educational) objects, (information) boards, experiences, products, games, playground equipment, apps, games, you name it. We work for zoos, museums and municipality. Our core values are ingenuity, surprise and design.
• DRAWINGSTUDIO •
In addition to our tangible work, we draw (actually since we can hold a pencil). From infographics and mascots to packaging and corporate identities, but above all everything that is needed to complete our concepts, products and experiences.
• IDEATABASE •
ideas, concepts, products, scripts, characters, brands, where our enthousiastic out-of-the-box minds can make a difference. We create for us and for you, at our office and on location, where we can organize creative sessions for you and your team.
• MARK •
Grandmaster Creativity Realization
With an iron discipline, he travels every day from Noord-Brabant to Rotterdam to report to Peerdrops in time. Mark always does what he agrees to and is only really satisfied when projects are delivered earlier than planned.
• JOHANNES •
Energetic bouncing ball who encourages everyone with his chronic enthusiasm. With his associative brain, he comes up with the most "brilliant" ideas that are often realized under Mark's regime. Johannes is a true perfectionist and monitors the quality of projects down to the pixel.
• LUDWINE •
Graphic talent with an impressive portfolio. Her knowledge of the latest programs makes us doubt whether she came to learn from us or to us! Since 5 hours of sleep is more than enough for Ludwine, she also has plenty of time besides work to delve into the history of Middle Earth!
• RIANCA •
Industrial designer with an unrivaled drawing hand. Rianca is our bridge between idea and realization and also helps us to get this organized. However, nevertheless, if a dog walks by, she is gone. Fortunately, she always comes back so far!
• SOPHIE •
Animation guru, craft queen and creative light. Sophie combines these capabilities to put our spin-off brands on the map and to make our projects even more beautiful. If you are looking for her, start at the local pub quiz. Here you can see her every week next to the prizes!
THE BIG WHY BEHIND PEERDROPS!
Peerdrops believes that adults have the task of positively stimulating and inspiring new generations, and to show what makes life worth living. For us, love, knowledge, passion and fun are the absolute key factors in this.
Nature has a special place in our hearts. This is reflected in many of our projects and clients.
HOW DOES THAT WORK?
Peerdrops uses it's creativity, enthusiasm, humor and design skills (which together is the Peerdrops factor) to make these key factors tangible for both children and adults in a surprising way.
We work with our reliable network of partners to ensure that we can use our creativity as broadly as possible and without restraint.
AND WHERE DOES THAT MANIFEST ITSELF?
In designs, drawings and combination thereof that can gradually be divided into the following (growing) list of options:
Creative (information) signs, games, scavenger hunts , play- and theme routes, education (play) objects (indoor and outdoor) and smartphone en tablets applications.
"Everything is more fun when you make it more fun!"
And that's exactly why we make things more fun :)
Here comes our
Collar pear and
because why not?!
• THAT DAMNED PERSISTENCE •
... and its way to true success.
Chapter 1 - About that one time somewhere in Delft.
Almost 12 years ago Mark and I started Peerdrops. Fresh from university, without a plan but full of ambition, we walked together (Mark a bit more flexible than me; cruciate ligament, crutches, misery...) into the Chamber of Commerce. Less than fifteen minutes later we were directors! Nice! People have taken longer to do that. And then what? Sales? Making plans? No dude, of course not. You don't become a director every day. First we celebrate. So as any reasonable person would have done, we started picking out new...